As part of UST’s ongoing mission to drive innovation in the food service and retail space, the QSR Hackathon 2025 invites innovators, students, and professionals to design AI-powered solutions that transform how Quick Service Restaurants, making them faster, smarter, and more human.

Challenge

The quick service restaurant (QSR) industry is at a turning point. Customers expect speed, personalization, and convenience,  yet many QSRs are still built on systems that prioritize throughput over experience. The result: long queues, inaccurate orders, and disconnected digital touchpoints that leave customers frustrated.

Even though QSRs generate huge volumes of data from point-of-sale systems, delivery platforms, and loyalty apps, this data is rarely used in real time to improve decisions. Restaurants often can’t predict sudden changes in demand, optimize staff scheduling, or personalize menus dynamically.

This hackathon challenges participants to rethink what “fast service” really means in the age of AI,  to design intelligent, data-driven solutions that can predict demand, adapt operations instantly, and create seamless, personalized customer experiences across dine-in, drive-thru, and delivery environments.

Solution

Artificial Intelligence is redefining how quick service restaurants serve, engage, and operate. The goal of this hackathon is to uncover what the next leap could look like, how technology can make the QSR experience faster, smarter, and more intuitive without losing its human touch.

AI opens up countless possibilities for innovation across the QSR value chain:

  • Customer Experience: Use generative or conversational AI to personalize menus, predict customer intent, or recommend meal combos based on time, behavior, or context.
  • Operational Intelligence: Build systems that optimize order flow, kitchen workloads, and staff scheduling dynamically as demand fluctuates.
  • Smart Logistics: Explore predictive delivery management, from real-time traffic-based routing to kitchen prep synchronization,  to minimize wait times and errors.
  • Sustainability and Efficiency: Apply data analytics to reduce food waste, energy usage, and idle capacity, linking operational excellence with environmental goals.
  • Immersive Interactions: Imagine next-gen interfaces, voice-enabled kiosks, AR-enhanced ordering, or vision-based service tracking, that elevate both convenience and delight.

Participants are encouraged to think beyond traditional restaurant models,  to design AI-driven, scalable, and ethically responsible solutions that can work across multiple QSR formats and geographies. The best ideas will combine technical ingenuity with empathy for the end-user, bridging data, design, and business impact.

Important dates

Idea
phase

7  November - 24 November
Virtual

Review and shortlisting
top 5 teams

25 November
Virtual

Hackathon
and presentations

4 December,  9:00 AM - 5:00 PM

Hybrid | UST London or virtual

Winner
announcement

4 December,  6:00 PM

Hybrid | UST London or virtual

Who can participate?

  • Team submission (from 2 to 4 members)
  • University students (Business, Tech, UX, Sustainability, Design)
  • Early-career professionals
  • Ecosystem partners & startups
  • Technologist 

Prize and recognition

  • Top ideas awarded
  • Spotlight in UST newsletter and partner channels
  • Potential incubation or piloting with QSR brands

Submission requirements

During the Ideation Phase (7 November – 24 November), participants should focus on refining their ideas, researching feasibility, and identifying the impact and innovation their solution brings.

Top teams will move on to the hackathon.

Participants are required to submit a deck (PPT or PDF) with the following details:

  1. Team Name and Member Details
  2. Problem Statement
  3. Proposed Solution
  4. Impact and Benefits
  5. Feasibility and Resources Needed
  6. Technology Stack
  7. Scalability Potential
  8. Competitor Research
  9. Conceptual Architecture
  10. Additional Information (optional)

Evaluation criteria

Idea phase (100 points)

Innovation and creativity
40 points

  • How original and innovative is the idea? 
  • Does it offer a novel solution to the problem? 

Impact
30 points

  • What are the potential social implications of the idea?
  • How many people will benefit from the solution 

Feasibility
10 points

  • Is the idea practical and achievable within the given resources and timeframe?

  • Are the necessary resources and skills readily available?

Scalability
10 points

  • Can the idea be scaled or replicated in other communities? 

Presentation
5 points

  • How well is the idea articulated and presented? 

Teamwork
5 points

  • Did the team work effectively together? 

Evaluation criteria

Prototype phase (100 points)

Completeness of prototype
40 points

  • Does the prototype address the scope defined?

  • Is the prototype working?

  • Are enough bells and whistles in place to ensure a bug-free, happy-path execution? 

Scope
25 points

  • Scope of hack – While you will define the scope of what you will build, the scope will be judged in the context of the idea you submitted.
  • Judges will be looking to see how well your hack addresses the core challenge(s) of your idea.

User experience
15 points

  • How good is the user experience?
  • How easy or difficult is it for a first-time user, familiar only with the idea submitted, to navigate through the prototype?

Aesthetic appeal
10 points

  • Is the GUI pleasing to the eye?

  • Does the prototype show a sense and understanding of colors, typography, iconography, and other design elements? 

Wow factor
10 points

  • Any features, functions, or look and feel that stand out for technical reasons; technically challenging to implement or effort intensive but has been developed. 

Hackathon guidelines

All teams will be invited to the in-person hackathon, either in person at the UST London office or online.
This will be followed by presentations, judging and the awarding of the Top 3 teams.

  • Register via this microsite (link to be added once live)
  • One registration account per team (Team Lead = first to register)
  • No team changes allowed after the idea submission deadline
  • All solutions must be developed as open-source
  • Only one submission per team

Disqualification grounds

  • Submitting false or plagiarized work
  • Violating open-source or participation policies
  • Using multiple accounts or misrepresenting identity

Meet the jury

To be announced soon

To be announced soon

To be announced soon